

3% Enhanced Weapon Damage per 1% Lost Mana (15 to 20)% Weapon Damage Taken Restores Mana +1 to Maximum Damage (Based on Character Level)Ģ% Chance to cast level 1 Devastation on Kill (15 to 20)% to Enemy Elemental Resistancesģ% Chance to cast level 17 Gift of Inner Fire on Killĥ% Chance to cast level 42 Mind Ripple on Kill +1 Life Regenerated per Second (Based on Character Level)Ģ% Chance to cast level 52 Singularity on KillĢ% Chance to cast level 61 Meteor Shower on Kill Up to Level 100: +2-4 Lightning Damage per Character LevelĪbove Level 100: +6-12 Lightning Damage per Character LevelĢ% Chance to cast level 3 Life Spark on Strikingġ5% Chance to cast level 6 Spike Nova on KillĪdds 300-450 Poison Damage over 1 seconds +0.25 to Maximum Damage (Based on Character Level)ĥ0% Chance to cast level 14 Punishers on Kill +0.125 to Maximum Damage (Based on Character Level)ġ.5% Bonus to Attack Rating (Based on Character Level)Ģ0% Chance to cast level 32 Frozen Crown on Melee AttackĪdds 150-200 Poison Damage over 1 secondsġ0% Chance to cast level 32 Celerity on Killġ% Chance to cast level 7 Abyss on Striking

See THIS PAGE for more information about runes.ĥ% Chance to cast level 9 Bloodlust on Kill Some runes drop only in certain levels, while others are made using a recipe. You can only make runewords in nonmagical socketed (grey) items! To make a runeword that has 2 runes, in an item with 4 sockets, for example, you must insert 2 jewels + 2 rune. Me personally? I use RI/FC because I don't know if it's actually better but I lose nothing by doing so.You can fill up the sockets before the rune with jewels. I have not been able to see this, but then again I don't really care. I've heard people saying in the past that RI main hand will stack the debuff slightly faster and result in a very minuscule DPS gain at the start of the fight or any time you switch to a new target. So if you have different speed or Ilvl weapons, the hardest hitting one goes MH and gets RI. With reforging, it is never preferable to be below the hit or expertise cap as DW frost, therefore the second part doesn't apply unless you're an orc (and your only available weapons at raid level are swords anyway so it still doesn't apply this tier). The BiS set when ArP DW was all the rage did not include the expertise cap, therefore to maximize FC uptime, it had to be in your offhand.

Why? Because thanks to threat of thassarian, offhand strikes cannot be dodged, even if the main hand is (at least, it was this way in late wotlk). Secondly, if you are not expertise capped, Fallen Crusader should always be in your offhand. RI will give the most damage on the hardest hitting weapon, therefore RI/FC is preferred if your weapons aren't the same ilvl or speed. The main reasoning behind RI/FC over FC/RI is part misunderstanding, part old information, and a lot of speculation.įirstly, your hardest hitting weapon should always be your main hand. Razorice is not affected by the offhand penalty or attack power. It's a gain nonetheless, but in the grand scheme of things it will barely make a difference.It isn't a DPS gain though, at least, not in the sense you're thinking. Thing is though, Razorice's damage is so laughably low that putting it on your MH over OH is the most miniscule DPS gain.
